As this is using wgpu, it will be interesting if in the future they get it to run in the browser (Python already does, with Pyodide).
There are some tickets about it: https://github.com/pygfx/pygfx/issues/650 https://github.com/pygfx/wgpu-py/issues/407
It's definitely still our intention to make it run in the browser. We're not actively working on that yet, but we've recently been able to remove some hurdles on that path, in particular the issue related to Webgpu being async.
Great to hear that - I was impressed by pygfx but my immediate thought was that in this age of near universal browser access, it's a shame there's no ability to interact from there!