There's a graveyard of 100s of papers with "approximate near linear time attention."
They always hope the speed increase makes up for the lower quality, but it never does. The quadratic time seems inherent to the problem.
Indeed, there are lower bounds showing that sub n^2 algorithms can't work: https://arxiv.org/pdf/2302.13214
The paper says that:
> In practice, we find that four Taylor terms (P = 4) suffice for recovering conventional attention with elementwise errors of approximately the same magnitude as Float16 resolution, acceptable for many AI applications.
ie., the claim is that this method reproduces the results of conventional attention, up to float16 numerical precision.
> approximately the same magnitude
and they really do mean that, their results show +/- 1 on log10 plots.
I don't think this is an accurate characterization of the error magnitude? Their error plots (from appendix 3) are all showing `log_10(|Y - \dot{Y}|)` as having a median of ~-3 (difference of 0.001) and a max of ~1.5 (difference of 0.035), and this is with only 3 Taylor terms.
The method is more general. The github repository's first example is with eight Taylor terms (P = 8).
I'm clueless about this whole thing, but from my EE education I remember that in general:
Taylor approximations converge slowly in terms of error if the function they're representing is discontinuous (the error disappears quadratically if continuous, linearly if not), and they tend to create highly energetic swings near discontinuties (similarly to Fourier series with Gibbs oscillations).
Moreover, Taylor series are inherently nonlinear, and much of the mathematical toolset around AI assumes general linearity (cue linear algebra), with the exception of sigmoids , and going beyond cubic approximations tends to make errors worse (as expressed in SNR).
It converges on conventional attention as P goes up
> self-attention is efficiently computable to arbitrary precision with constant cost per token
This paper at least aspires to reproduce 'true' attention, which distinguishes it from many of the others. TBD if its successful in that.
It can't be successful at that any more than 1+1 can equal 3. Fundamentally, if every token wants to be able to look at every previous token without loss of information, it must be O(n^2); N tokens looking at N tokens is quadratic. Any sub-quadratic attention must hence necessarily lose some information and be unable to support perfect recall on longer sequences.
> N tokens looking at N tokens is quadratic
Convolving two arrays can be done perfectly accurately in O(n log n), despite every element being combined with every other element.
Or consider the even more basic sum of products a[i] * b[j] for all possible i, j:
This can be computed in linear time as sum(a) * sum(b).Your logic that 'the result contains terms of all pairs, therefore the algorithm must be quadratic' simply doesn't hold.
One of my favorite bits of my PhD dissertation was factoring an intractable 3-dimensional integral
\iiint f(x, y, z) dx dy dz = \int [\int g(x, y) dx]*[\int h(y, z) dz] dy
which greatly accelerated numerical integration (O(n^2) rather than O(n^3)).
My advisor was not particularly impressed and objectively I could have skipped it and let the simulations take a bit longer (quite a bit longer--this integration was done millions of times for different function parameters in an inner loop). But it was clever and all mine and I was proud of it.
This brings me back to DSP class, man learning about FFT was eye-opening.
Convolution is a local operation.
Attention is a global operation.
That's like saying sorting can be done in O(n) because radix sort exists. If you assume some structure, you lose generality, i.e. there'll be some problems it's no longer able to solve. It can no longer approximate any arbitrary function that needs perfect memory over the sequence.
I'm not saying if the paper is correct or not (since I can't tell), but I don't think your argument really holds. Consider applying it to multiplication:
Fundamentally, multiplication need to look at every pair of integer from the two input numbers. It must be O(n^2); N digits looking at N other digits is quadratic. Any sub-quadratic multiplication must hence necessarily lose some information.
Integer multiplication x * y can be trivially done in O(k): k = log₂(min(x, y)). This is because we can do addition in constant time, adding all bits in parallel.
By combining many more adding units, we can do (fixed-size) multiplication in constant time, too: https://en.wikipedia.org/wiki/Dadda_multiplier
Multiplication can be sub-quadratic using Karatsuba's algorithm.
Doesn't that have to do with how many bits you allow in the actual calculation in physical reality?
Well, for multiplication complexity is defined in terms of on the number of digits/bits digits directly. For attention, complexity is defined on terms of the number of input vectors which are all at fixed precision. I don't understand what happens to the method proposed in the paper at higher precision (since I don't understand the paper), but in reality in doesn't matter since there is no value in anything over float16 for machine learning.
Multiplication has some properties like being cumulative. If we assume the sequence has any specific properties then we no longer have a general sequence model.
I think you meant commutative.
Attention also has some specific properties.
And sometimes results are just unexpected. Did you know that anything a Turing machine can do in t tome steps, a different Turing machine can do in O(sqrt(t log t)) memory cells? https://news.ycombinator.com/item?id=44055347
Your argument just assumes there is no latent structure that can be exploited. That's a big assumption.
It's a necessary assumption for the universal approximation property; if you assume some structure then your LLM can no longer solve problems that don't fit into that structure as effectively.
Neural nets are structured as matrix multiplication, yet, they are universal approximators.
You're missing the non-linear activations.
But language does have structure, as does logic and reasoning. Universal approximation is great when you don't know the structure and want to brute force search to find an approximate solution. That's not optimal by any stretch of the imagination though.
That argument could also be used to say that the FFT's time complexity of O(n log n) should be impossible.
It's like claims of room temperature superconductors or millenium prize solutions. Earth shattering if true. It'd be such a black swan. Terrible for Nvidia.
Well, we solved one of the Millennium Prize problems (honestly kinda quickly) so maybe there's hope :)
As the error via linear approximation approaches similar magnitude as numerical error via quadratic computation, don’t the two start becoming comparable in practice?
I ask because in practice, for inference, attention is typically computed with low-precision (4-bit, 8-bit, 16-bit) floats.
Numerical error, in fact, may be a key factor as to why quadratic attention, in practice, exhibits context rot as context gets longer, analogous to an RNN:
https://www.anthropic.com/engineering/effective-context-engi...
I agree with the fundamental idea that attention must be O(N^2), with the exception of recent DeepSeek sparse attention approach (DSA), that does not escape N^2 but attempts to lower constant times so much that N^2 is more acceptable, by creating a much faster layer that predicts high scoring tokens.
Dumb question: is the quadratic time complexity for training, inference, or both?
Both, with caveats. The attention computation is fundamentally quadratic: for every token in the sequence, you're doing a computation that has to compute over every other token in the sequence. So it's O(N) per token, O(N^2) for the whole sequence.
The big mitigation for this is that in causal transformers (i.e. all the chatbot type applications, where each token is only allowed to see tokens before it), you're running inference repeatedly on the same prefix in order to grow it by one token at a time. So if you cache the computations for tokens 0..N-1, on each inference pass you only have to compute O(N) for the newly added token at the end of the sequence.
That's why caching (and caching charges) appear so prominently everywhere in the pricing of inference.
In practice, caching is most beneficial at inference time, because you typically have relatively long conversations that start with the same cacheable prefix (the system prompt). At training time the same optimization can apply, but you're typically not pushing the same prefixes through the model repeatedly so you end up paying the quadratic cost more often.
The quadratic cost of attention is the fundamental compute bottleneck for transformer architectures, which is why there's research like this trying to find shortcuts in computing attention, as well as research into completely new primitives to replace attention (e.g. SSM, which is O(N) on a cold cache and O(1) on a warm cache).
Attention is calculated during the forward pass of the model, which happens in both inference (forward only) and training (forward & backward).
Dumb question: Can inference be done in a reverse pass? Outputs predicting inputs?
Strictly speaking: no. The "forward pass" terminology does not imply that there exists a "reverse pass" that does the same kind of computation. Rather, it's describing two different kinds of computation, and the direction they occur in.
The forward pass is propagating from inputs to outputs, computing the thing the model was trained for. The reverse/backwards pass is propagating from outputs back to inputs, but it's calculating the gradients of parameters for training (rougly: how much changing each parameter in isolation affects the output, and whether it makes the output closer to the desired training output). The result of the "reverse pass" isn't a set of inputs, but a set of annotations on the model's parameters that guide their adjustment.
The computations of the forward pass are not trivially reversible (e.g. they include additions, which destroys information about the operand values). As a sibling thread points out, you can still probabilistically explore what inputs _could_ produce a given output, and get some information back that way, but it's a lossy process.
And of course, you could train a "reverse" model, one that predicts the prefix of a sequence given a suffix (trivially: it's the same suffix prediction problem, but you train it on reversed sequences). But that would be a separate model trained from scratch on that task, and in that model the prefix prediction would be its forward pass.
I do want to see ChatGPT running upwards on my screen now, predicting earlier and earlier words in a futile attempt to explain a nonsense conclusion. We could call it ChatJeopardy.
Not as trivially as the forwards direction, unsurprisingly information is lost, but better than you might expect. See for example https://arxiv.org/pdf/2405.15012
Sounds like a great premise for a sci-fi short story.
Sci-fi ? You mean historical fiction!
I agree. This from the paper mill for the paper mill.
The 2023 paper even if true doesn’t preclude the 2026 paper from being true, it just sets constraints on how a faster attention solution would have to work.
I think any kind of innovation here will have to take advantage of some structure inherent to the problem, like eliminating attention in favour of geometric structures like Grassman flows [1].
[1] Attention Is Not What You Need, https://arxiv.org/abs/2512.19428
Right - e.g., if you're modeling a physical system it makes sense to bake in some physics - like symmetry.
Indeed, and I think natural language and reasoning will have some kind of geometric properties as well. Attention is just a sledgehammer that lets us brute force our way around not understanding that structure well. I think the next step change in AI/LLM abilities will be exploiting this geometry somehow [1,2].
[1] GrokAlign: Geometric Characterisation and Acceleration of Grokking, https://arxiv.org/abs/2510.09782
[2] The Geometry of Reasoning: Flowing Logics in Representation Space, https://arxiv.org/abs/2506.12284
You can't stuff O(N) bits in O(1) space, so any scheme that purports, in general to do constant-time inference on unbounded context is snake oil, like a perpetual motion machine. Every such scheme must decay somehow. All you can do is choose how it decays.
I think DeepSeek V3.2 is sub n^2, but it clearly performs quite well, refuting the alleged lower bounds in the paper.
It really isn't sub N^2. The main attention is only O(Nk), but only thanks to a lightning indexer that still has complexity O(N^2). So overall it still has the same complexity; just with a smaller constant factor [1]
> DSA reduces the core attention complexity of the main model from O(L^2) to O(Lk), where k (<< L) is the number of selected tokens. Although the lightning indexer still has a complexity of O(L^2), it requires much less computation compared with MLA in DeepSeek-V3.1-Terminus
[1] https://arxiv.org/pdf/2512.02556
Okay, then let's see whether we are going to see real linear architectures, like Gated DeltaNet or Mamba-3, in some larger models. I don't believe there is a "lower bound" which states that those can never get to (or exceed) the real-world performance of quadratic attention. (Perfect recall in unrealistic needle-in-haystack tests doesn't count.)
I'm also sure that some kind of linear architecture is possible. After all, humans don't have N^2 perfect recall either.